Autodesk 3dsMax Training

Autodesk 3dsMax Training

Learn 3D Animation from the Industry Experts.





Upon the Completion of the course, the students will be able to create hi-end 3D models, Animation, Lighting, Texturing and Landscape using the features of 3dsmax.

Who can learn

Any person who has the thirst to learn hi-end Graphics and Animation, who has visual and creative skills and abilities, who has unlimited skill of 3 Dimensional art can learn this hi-end 3D Software 3dsmax with ease

Course Duration

The total duration for the course is 6months (5 days a week x 2 hours daily)


Learn 3DS Max from beginners to advanced and get certified by fxmedia.

Who is this course for?

This course has been designed for people who want to create 3D graphics for print or animation. Target customers are architectural practises, visualisation studios, production houses, advertising agencies or other such departments that work in large organisations.

Assumed Knowledge

Attendees require only a very general knowledge of 3D and its concepts although a basic understanding of computer hardware and software is essential. Knowledge of other digital media packages is an advantage but not a necessity.

What you will learn

You’ll learn how to work in a production environment, understand the mechanics of 3DS Max, be able to create 3D models using a variety of techniques, work with materials to texture your models, understand how to light a scene, be able to create animations, stage a scene and understand cinematography, know how to create output for use in post production. You will be able to design 3D environments with animated walking characters with realistic lighting viewed from a moving camera.


Course Outline :

  • introduction to Autodesk 3Ds Max

    • introduction to Autodesk 3Ds Max
    • Autodesk 3DS Max Design Interface and Workflow
    • Autodesk 3DS Max Design Project Configuration
    • assembling files
    • 3D Modelling from 2D Objects
    • lighting
    • lighting with Autodesk 3DS Max mental ray
    • rendering
    • animation for Visualisation

    Low and High Poly modelling

    • detailed box modelling techniques
    • learn about the Edge Copying technique
    • combine multiple mode ling concepts to create photo-real models
    • learn to build anything from Airplanes to humans!
    • the difference between Mesh & Nurbs techniques

    Material Techniques

    • learn game texturing techniques
    • pelt Mapping
    • layer many maps using UVW map channels
    • using Alphas & images as Alphas
    • mix & Composite Mapping
    • material types in depth including Multi-Sub Object
    • composite
    • matte/shadow
    • raytraced materials
    • render to texture


    • particles tips and tricks
    • particle Flow
    • environmental effects
    • composition tips
    • glow & flares
    • dynamics with Reactor

    Add Bones into the Mesh

    • the ‘Da Vinci pose- Do’s & Don’ts’
    • preparing the mesh for Bone Rigging
    • adding Bones into using Mesh Template


    • mechanical vs. Bone Rigs
    • set up a Rig using HI Solver & Sliders
    • Over 3 Different Custom Biped Rigs- developed by the instructor
    • tips and Tricks for successful Rigging
    • proper usage of Coordinate Systems to prevent Rigging problems
    • create Biped, Quadrupeds or any Multi-legged Character
    • creative use of Controllers & Constraints
    • what the books don’t show us!

    Character Studio

    • Biped, Physique & Skinning
    • learn Workflows for Successful Rigging Fitting Biped to a Mesh
    • creating Footsteps, Varying Time & Stride length
    • footsteps in Track View
    • upper body animation
    • freeform animation
    • anchoring
    • IK Blending
    • Body Dynamics
    • Passing Objects
    • Obstacle Coursed
    • Motion Capture
    • Motion Flow
    • Curve Editing


    • skin modifier
    • skin morph & skin wrap
    • envelopes
    • vertex editing
    • weight tables
    • mirror mode

    Animation Techniques

    • tip & tricks on walk cycles
    • human & animal locomotion techniques
    • morph modifier for facial animation


    • using Skylight
    • area lights
    • radiosity
    • light Tracer
    • photometric lights
    • tips on how to reduce time consuming renders with simple standard lights


    • learn controllers in depth
    • list controllers & limit controllers
    • parameter collector
    • wire Parameters
    • sliders
    • inverse kinematics
    • IK Solvers
    • animation modifiers
    • morphing
    • animation materials & effects
    • channel locks & inheritance
    • audio synchronization